05-07-2010, 06:56 PM
(05-07-2010, 06:41 PM)sweet georgia brown Wrote: unless you're running it on the NES(you're not) there's no reason to stick to the NES palette
I know, but im trying to make this game feel as NES as possible.
You know what i mean?
I dont want limits as in how many levels there can be, how many sprites it can hold in total, etc.
But i want 8-bit music, an NES palette, the NES buttons, (A, B, Start, Select, and the d pad, as Z, X, Enter, Shift, and the arrow keys respectivly), and other things like this.
I want it to feel as much like a NES game as possible, but bigger in the sense that it holds more than a normal game would.