05-11-2010, 05:48 PM
(05-11-2010, 01:55 PM)Vipershark Wrote: i dont have game maker 8 and i dont want to download it
can you remake this in game maker 6 or 7 please
Merry Christmas to ya all.
Code:
[ code ] no spaces
Change object(s), variable(s), name(s) as desired or othered or both.
Or keep the same to if desired, othered, both.
Information about object: object0
Sprite: sprite1
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Step Event:
for all object1: if var_alarm is equal to 15
play sound Jessica; looping: true
D&D Drag and Drop ^
Information about object: object1
Sprite: sprite0
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Create Event:
set variable var_alarm to 0
set Alarm 0 to room_speed/2
Alarm Event for alarm 0:
set Alarm 1 to room_speed/2
Alarm Event for alarm 1:
set Alarm 0 to room_speed/2
set variable var_alarm relative to +1
All D&D ^
Coding:
Information about object: object2
Sprite: sprite0
Solid: false
Visible: true
Depth: 0
Persistent: false
Parent: <no parent>
Mask: <same as sprite>
Other Event: Outside Room:
execute code:
/*
if ( object0.var_alarm == 15 )
{
sound_play(Jessica);
}
var_alarm += 1;
alarm[0] = room_speed/2 //room_speed divided by half or 2 anyways.
This is simple use as an alarm clock each 3600 seconds equals one hours
one var_alarm = 1 second
/*
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