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Colton's Starcraft Rips
#9
Ooh, it's on now.

First off, you're still missing the shadow sprite for the SCV. If you're ripping the GRP files, it's in something like tspcshad.grp or tspc_shad.grp. If you do rip the shadows and add them to your file (one set of shadows for the whole thing, the shadows themselves aren't animated to my knowledge), I would set them to all black (r:0,g:0,b:0) and make a note to use 0.32 alpha transparency with a "darken" blend mode. You might be able to make it 1/3 transparency if you set the shadow colors to r2g2b2 or r4g4b4, but I haven't tested that yet. It's not precise, since it appears to me that they actually used palette files for shadows and other effects, not actual blending.

I'm going to work on Protoss buildings tonight. If you want to help, try to find for me a suitable color and blending method for the glowing effect of Protoss buildings (like the Nexus).
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Messages In This Thread
Colton's Starcraft Rips - by Saltonara - 04-05-2010, 01:01 AM
RE: Colton's Starcraft Rips - by Ton - 04-05-2010, 01:17 AM
RE: Colton's Starcraft Rips - by Saltonara - 04-05-2010, 01:26 AM
RE: Colton's Starcraft Rips - by Ultimecia - 04-05-2010, 01:32 AM
RE: Colton's Starcraft Rips - by Saltonara - 04-05-2010, 01:35 AM
RE: Colton's Starcraft Rips - by Saltonara - 04-05-2010, 11:16 AM
RE: Colton's Starcraft Rips - by Eagallowglass - 04-06-2010, 04:52 AM
RE: Colton's Starcraft Rips - by Saltonara - 05-17-2010, 05:29 PM
RE: Colton's Starcraft Rips - by TheouAegis - 05-17-2010, 05:46 PM
RE: Colton's Starcraft Rips - by Saltonara - 05-17-2010, 05:56 PM
RE: Colton's Starcraft Rips - by Saltonara - 05-19-2010, 06:19 PM
RE: Colton's Starcraft Rips - by TheouAegis - 05-21-2010, 01:48 PM
RE: Colton's Starcraft Rips - by telles0808 - 03-22-2011, 11:38 AM

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