05-17-2010, 06:11 PM
*whip whip*
Back to work!
In order to keep this post somewhat useful, I think I'd like to see the spinning idle ingame before we completely rule it out. While I still think a normal idle would be better, if it works ingame, and the player can easily and quickly understand it, there's no problem with it being used.
If you're worried about tweening between the idle various attacks, you can just have it so that when you press the attack, it waits until it's facing the right way, then start the attack; he spins fast enough that it won't be too much of a difference, and it also helps to separate him so more from the other characters.
Back to work!
In order to keep this post somewhat useful, I think I'd like to see the spinning idle ingame before we completely rule it out. While I still think a normal idle would be better, if it works ingame, and the player can easily and quickly understand it, there's no problem with it being used.
If you're worried about tweening between the idle various attacks, you can just have it so that when you press the attack, it waits until it's facing the right way, then start the attack; he spins fast enough that it won't be too much of a difference, and it also helps to separate him so more from the other characters.