Well, I'm hoping that, by having it caused by external items, multiple MkII players might rush for the item, which would then encourage frantic fights in similar way as the Smash Ball itself does.
Also, maybe if the items were balanced in intuitive ways, it could add some additional strategy and logistics (right word?) to playing the character, requiring a bit more thinking-ahead and such.
And, of course, pressing down-b to transform/change things/etc. is, I think, a bit overused and is kinda the "easy" way out.
EDIT: Regarding size, I don't really care what size it's in (within reason), so whatever size is agreed on, I'll do it.
Also, maybe if the items were balanced in intuitive ways, it could add some additional strategy and logistics (right word?) to playing the character, requiring a bit more thinking-ahead and such.
And, of course, pressing down-b to transform/change things/etc. is, I think, a bit overused and is kinda the "easy" way out.
EDIT: Regarding size, I don't really care what size it's in (within reason), so whatever size is agreed on, I'll do it.