05-18-2010, 09:40 PM
I'll throw out some info since it seems few people here play Custom Robo. I'm a huge fan of the series.
-The main attacks available to players include a gun weapon, usually the standard attack. Most projectiles from guns are energy-based.
-Next there's the bomb, a secondary weapon which is generally a slow, arcing, and powerful attack.
-The other secondary weapon in the Pods, usually slow/awkward moving explosives that home on the opponent. They self detonate after a short period of time.
-The most deadly but risky attack available to robos is the Charge attack. A charge attack grants the user temporary invincibility, and they move a short distance. The attack is really powerful, but leaves you wide open after attacking. Ray's charge is a simple, quick dash forward.
-Robos can maneuver in the air by "air dashing", which varies from robo to robo. In Ray's case, he simply dashes forward in the air. Streams of energy shoot out of the robo's feet when this happens.*
-Something to consider: Most Guns/Bombs shoot differently when fired in the air compared to on the ground. It might be cool to reflect this in Smash.
-Customization never occurs mid-battle (but if you can think of a clever way to incorporate customization into his moves, why not?**)
Aspects which may work as final smashes (if this project is doing those?):
-Robo matches start with the robos in Robo Cannons. After a countdown, they launch in the direction the player aims in the form of a cube. These cubes then transform into the robos seconds later.
-"Soulboost" is an ability introduced in Custom Robo Arena. When used, the player glows gold and gains a temporary attack and defense boost.
To be specific, the robo you've sprited is Ray Mk III. He's from the DS game Custom Robo Arena. Visually, it looks like he's equipped with the Flare Gun, a Straight Bomb, and a Twin Flank Pod. The Flare Gun shoots short ranged rounds that burst and the end. The Straight Bomb is pretty self explanatory. The Twin Flank Pod shoots two pods on either side of the robo using them.
*If you're shooting for accuracy, since Ray's equipped with the Formula Legs (I think), his streams would be a light blue color.
**Keep in mind, customizing movesets would mean you'd need to redo every sprite to reflect each weapon. I'd recommend sticking to cycling between Gun weapons, keeping everything else the same.
If you'd like me to expand on something, let me know.
-The main attacks available to players include a gun weapon, usually the standard attack. Most projectiles from guns are energy-based.
-Next there's the bomb, a secondary weapon which is generally a slow, arcing, and powerful attack.
-The other secondary weapon in the Pods, usually slow/awkward moving explosives that home on the opponent. They self detonate after a short period of time.
-The most deadly but risky attack available to robos is the Charge attack. A charge attack grants the user temporary invincibility, and they move a short distance. The attack is really powerful, but leaves you wide open after attacking. Ray's charge is a simple, quick dash forward.
-Robos can maneuver in the air by "air dashing", which varies from robo to robo. In Ray's case, he simply dashes forward in the air. Streams of energy shoot out of the robo's feet when this happens.*
-Something to consider: Most Guns/Bombs shoot differently when fired in the air compared to on the ground. It might be cool to reflect this in Smash.
-Customization never occurs mid-battle (but if you can think of a clever way to incorporate customization into his moves, why not?**)
Aspects which may work as final smashes (if this project is doing those?):
-Robo matches start with the robos in Robo Cannons. After a countdown, they launch in the direction the player aims in the form of a cube. These cubes then transform into the robos seconds later.
-"Soulboost" is an ability introduced in Custom Robo Arena. When used, the player glows gold and gains a temporary attack and defense boost.
To be specific, the robo you've sprited is Ray Mk III. He's from the DS game Custom Robo Arena. Visually, it looks like he's equipped with the Flare Gun, a Straight Bomb, and a Twin Flank Pod. The Flare Gun shoots short ranged rounds that burst and the end. The Straight Bomb is pretty self explanatory. The Twin Flank Pod shoots two pods on either side of the robo using them.
*If you're shooting for accuracy, since Ray's equipped with the Formula Legs (I think), his streams would be a light blue color.
**Keep in mind, customizing movesets would mean you'd need to redo every sprite to reflect each weapon. I'd recommend sticking to cycling between Gun weapons, keeping everything else the same.
If you'd like me to expand on something, let me know.