Well, pre-match customization would kind of slow the setup period down a bit, when we need to be getting the player into the game play as quickly as possible, so I'd like to be able to get any sort of customization in during gameplay, even it it's not the most accurate thing in the world.
Anyway, the customization would likely affect the B moves that are associated with the part picked up (if we go that route). If we don't do the special items thing, then customizing would affect all B moves, but I think that sounds too much like PokeTrainer, Zelda, and the other transforming characters.
As far as "unlocking" attacks, like Ton said, how exactly would that work? Would you be able to choose specific customizations from the selection screen? That sounds like it could be kind of confusing for players, and it might clutter up the screen. Also, if we made separate screen for it, I feel that could be giving the character too much emphasis.
EDIT: Oh yeah, and XG, I just gave 'im what the smash dojo pictures him with. http://www.smashbros.com/en_us/items/ass...ist16.html
Anyway, the customization would likely affect the B moves that are associated with the part picked up (if we go that route). If we don't do the special items thing, then customizing would affect all B moves, but I think that sounds too much like PokeTrainer, Zelda, and the other transforming characters.
As far as "unlocking" attacks, like Ton said, how exactly would that work? Would you be able to choose specific customizations from the selection screen? That sounds like it could be kind of confusing for players, and it might clutter up the screen. Also, if we made separate screen for it, I feel that could be giving the character too much emphasis.
EDIT: Oh yeah, and XG, I just gave 'im what the smash dojo pictures him with. http://www.smashbros.com/en_us/items/ass...ist16.html