This game is incredibly awesome. Only one problem.. the game maker is much, much more limited than klik and play. I know that the microgames that you make are five to ten seconds long (and thus need simple programming). However, this game really restricts you from making a sophisticated microgame. For example, an object is only allowed a maximum of five instructions. In addition, you can only make up to 16 objects per microgame. Even worse, each object that you make reduces the "object point total", a shitty allowance "feature" which severely restricts your ability to make large flashy animations. You start out with 256 object points; making an object uses up 1, 4, 9, or 16 object points (depending on the object's size). Worst of all, adding a new frame to an object's animation uses up the same number of object points that you spent on making that object; A 4 frame walking animation using the largest object size costs a whopping 48 object points. I wanted to make a dragon's lair esque microgame, but I couldn't make one with decent animation due to those restrictions. I think the game would be much better if it gave me more freedom on what I could make.
I guess intelligent systems wanted people to make short and crappily animated microgames (to fit in with the series' overall crude look). It's dumb fun, though. Here are some microgames that I have in my collection (the naughty previews are censored but they are still slightly nsfw, so view on your own risk)
I have the boss template if anyone is interested in downloading it from my storage box. I also stored a few... "interesting" microgames that I made.. yeah.
I guess intelligent systems wanted people to make short and crappily animated microgames (to fit in with the series' overall crude look). It's dumb fun, though. Here are some microgames that I have in my collection (the naughty previews are censored but they are still slightly nsfw, so view on your own risk)
I have the boss template if anyone is interested in downloading it from my storage box. I also stored a few... "interesting" microgames that I made.. yeah.