05-21-2010, 07:25 AM
Well considering the best way to represent his moveset would be to swap basic guns, a move which swaps guns would be a bit underwhelming.
Swapping Bombs might be a better idea. There are a limited number of bomb types; the variation shows up in the kind of explosions they do.
Let's say his Neutral B (for sake of argument) fires his Bomb arm. Pressing Down B (Also for argument's sake) will switch the type of explosive ammo. Someone hitting the blast gets thrown in a specific direction. The types of explosions are:
Normal-diagonally upward (orange/red blast)
Gazer- upward (small weak blast)
Horizon-slowly to the side (large white blast)
Burst-blasts sideways (medium pink blast)
Destroy-diagonally upward (skull blast)
Stun-paralyzes foe (small green blast)
Pillar-upward; leaves a blast zone (tall orange blast)
Flipper-knocks foe to the side (light blue pillar)
Cyclone- slowly upward (large blue blast)
Traction- toward robo that fired the bomb/pod (small yellow blast)
Knockdown- Knocks opponent down (medium size brown blast)
X (Explosion)- Diagonally upward high into the air (small brown white blast)
You can choose pretty much any three of those. They'd cycle with each press of Down B. Pods also use the same explosion-type system, so your Pod weapon would most likely also be affected by it.
Swapping Bombs might be a better idea. There are a limited number of bomb types; the variation shows up in the kind of explosions they do.
Let's say his Neutral B (for sake of argument) fires his Bomb arm. Pressing Down B (Also for argument's sake) will switch the type of explosive ammo. Someone hitting the blast gets thrown in a specific direction. The types of explosions are:
Normal-diagonally upward (orange/red blast)
Gazer- upward (small weak blast)
Horizon-slowly to the side (large white blast)
Burst-blasts sideways (medium pink blast)
Destroy-diagonally upward (skull blast)
Stun-paralyzes foe (small green blast)
Pillar-upward; leaves a blast zone (tall orange blast)
Flipper-knocks foe to the side (light blue pillar)
Cyclone- slowly upward (large blue blast)
Traction- toward robo that fired the bomb/pod (small yellow blast)
Knockdown- Knocks opponent down (medium size brown blast)
X (Explosion)- Diagonally upward high into the air (small brown white blast)
You can choose pretty much any three of those. They'd cycle with each press of Down B. Pods also use the same explosion-type system, so your Pod weapon would most likely also be affected by it.