-Added Pipe.
-Took of Dot shading.
-Took out ground block dithering.
I don't think I'll do that to the spikes yet (Gorsal), I'm really just editing the spikes off of SMB DX's because thos were animated perfectly.
When I get home, I will use your spike edit and see it in animation. if it works better, I'll keep it.
EDIT: I think pipes are the only thing that match with dithering.