05-28-2010, 01:45 AM
Well, I usually start by making a 16x16 sprite of the front and side. You could also do ones for top, bottom, back, and/or the other side, if you feel it would help with planning the 3d shape (as is often done with regular 3d modeling).
Then, I copy the side frame to the editor, pretty much all on one plane.
From there, I expand it so that the front matches my front frame, as well as extending and fixing some of the more 3d aspects of the sprite, such as curves and the like (this isn't so obvious on a simple thing like this bulldozer...).
Bulldozer sprite
I guess a video would likely be more useful, but I'm not too well-versed in video-making. But anyway, that is essentially the idea.
TL;DR version:
1. Sprite some 16x16 frames of the sprite from different side (at least front and side).
2. Sprite one of those frames directly onto one plane in the editor.
3. Extend that sprite until it comes fairly close to the original frames, making adjustments to improve the sprite's 3d aspects.
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BTW, I guess if any of you guys make anything nice and feel like sharing them for whatever reason, you can upload the .3dd files somewhere and they can be easily opened by the editor. As for saving 2d images, I plan on making a way to make taking screenshots a little easier, so you don't have to worry about the cursor or grids getting in the way.
Then, I copy the side frame to the editor, pretty much all on one plane.
From there, I expand it so that the front matches my front frame, as well as extending and fixing some of the more 3d aspects of the sprite, such as curves and the like (this isn't so obvious on a simple thing like this bulldozer...).
Bulldozer sprite
I guess a video would likely be more useful, but I'm not too well-versed in video-making. But anyway, that is essentially the idea.
TL;DR version:
1. Sprite some 16x16 frames of the sprite from different side (at least front and side).
2. Sprite one of those frames directly onto one plane in the editor.
3. Extend that sprite until it comes fairly close to the original frames, making adjustments to improve the sprite's 3d aspects.
---------------------------------
BTW, I guess if any of you guys make anything nice and feel like sharing them for whatever reason, you can upload the .3dd files somewhere and they can be easily opened by the editor. As for saving 2d images, I plan on making a way to make taking screenshots a little easier, so you don't have to worry about the cursor or grids getting in the way.