06-08-2010, 10:12 AM
I think its a pretty good rip actually. Its perfectly acceptable to submit them without having them rigged or even in a t pose. The only real requirement is that the models aren't in an odd stance or something that makes it very difficult to move around the parts into a usable position. Its posssible to fix the model up from what you've ripped, but it will probably end up taking a bit of effort on the end user's part. Its always nice to have a fixed up model, but if you want to mess with it, then its not really a problem considering how much effort it takes to do it.
The only thing I can say is that you should need to provide the .MTL file for your .OBJ file with the model as well. Other than that, good job and I'd love to see more!
Edit: Also, you can smooth out the model by welding all of the vertices at a threshold of 0.0002 or smaller and then autosmoothing it. If it starts welding visible vertices than make the number smaller. I don't usually think too much of doing it when I use a print screen ripper, but its pretty important and really should be done.
The extra vertices just appear because of something to do with how those kinds of rippers work. A normal Wii model would usually have much less than around 16,000 vertices like your model.
If you don't mind do you think you can fix that?
The only thing I can say is that you should need to provide the .MTL file for your .OBJ file with the model as well. Other than that, good job and I'd love to see more!
Edit: Also, you can smooth out the model by welding all of the vertices at a threshold of 0.0002 or smaller and then autosmoothing it. If it starts welding visible vertices than make the number smaller. I don't usually think too much of doing it when I use a print screen ripper, but its pretty important and really should be done.
The extra vertices just appear because of something to do with how those kinds of rippers work. A normal Wii model would usually have much less than around 16,000 vertices like your model.
If you don't mind do you think you can fix that?