06-10-2010, 11:41 AM
Games are either too easy or too cookie-cutter nowadays. Indie gaming is pretty much taking the place of what mainstream gaming used to do. Mainstream western developers are stuck on FPSs and generic RPGs, and it seems like even Jap designers are starting to lose some of the originality they had, whereas indie games are more focused on variety and coming up with fun ideas-- which is what gaming used to be about.
As graphics in consoles improve, developers seem to lose focus on the gameplay and only focus on making the best graphics possible, sacrificing gameplay in return. This is one of the reasons why FPSs nowadays are so fucking dry and unimaginative. For every FPS gem released in a year, there's about 50 million generic and lame FPS games released. Games are also becoming a lot more linear nowadays. Whatever happened to exploration? Even RPGs seem to have forgotten that.
And then we have idiot developers that stick to one idea and milk it as much as possible, like Sonic or MK, which leads to a cycle of terrible sequel after terrible sequel after terrible sequel. Rather than just say "this is dead" and let the dog die, they feel the need to keep trying to revive their old product without looking back and trying to figure out what went wrong that killed their product in the first place.
As consoles become more and more supportive of indie development, I have a feeling that this current "feeling" of mainstream gaming will slowly fade out of the world.
As graphics in consoles improve, developers seem to lose focus on the gameplay and only focus on making the best graphics possible, sacrificing gameplay in return. This is one of the reasons why FPSs nowadays are so fucking dry and unimaginative. For every FPS gem released in a year, there's about 50 million generic and lame FPS games released. Games are also becoming a lot more linear nowadays. Whatever happened to exploration? Even RPGs seem to have forgotten that.
And then we have idiot developers that stick to one idea and milk it as much as possible, like Sonic or MK, which leads to a cycle of terrible sequel after terrible sequel after terrible sequel. Rather than just say "this is dead" and let the dog die, they feel the need to keep trying to revive their old product without looking back and trying to figure out what went wrong that killed their product in the first place.
As consoles become more and more supportive of indie development, I have a feeling that this current "feeling" of mainstream gaming will slowly fade out of the world.