(06-16-2010, 01:59 PM)gabrielwoj Wrote:(06-16-2010, 01:47 PM)Goemar Wrote:(06-16-2010, 11:31 AM)DrSlouch Wrote: also for the guy who said 1:1 sword control doesn't add anything; just randomly thrown in there, no it doesn't, but if you actually watched the fucking presentation w/ shiggy, you saw they were actually doing stuff that involved moving the sword in specific directions and such, so it's not like it's your usual "oh, you slash guys!!! but you do it with a flailing instead of buttons!!! woah!!!" it's an actual concept that they will probably be developing and using in different ways (you know, actual fucking game design)
Wow was there really any need to be such a prick about it? Jesus it's only my opinion don't need to get all hostile.
And well I can move things in specific directions with an analog stick. My main concern is that the demo failed to show the slashing in the correct direction off well (saying it was interference, which it could well be) but other previews, while praising the item controls, have also been concerned about the slashing controls. Metal Gear Rising showed that you don't need motion controls to do slashes at lots of different angles, hell games before it have done it. My point is this isn't something excitingly new and although the motion controls are nice it's still not the 'wow' I'm waiting for from the Wii to show it HAS to use motion controls.
And as I don't have a good PC but have all the consoles I'll be playing Portal 2 on the PS3...
I saw that too... The controls looks HORRIBLE on zelda, but don't forget is still on deveploement...
Man, Shigeru even can't use the bow...
Also, the REAL link (not ToonLink) can't be shell shaded... Really...
It needs good graphics for those "Real" zelda games...
um it does have good graphics are you blind this is one of the best-looking zelda games yet
e: and idk how true it was but i was told there were wireless interference problems when they tried to play that game, idk