06-18-2010, 02:03 PM
Thanks for the video shiraku (Y).
The ground pound can be used with the portals, like, he makes a portal at his top, then jumps into it (with a fierce animation), the portal move a bit or apears in other place, than ganondorf get out of the warp and land with a wave around him (minding this animation remembers me the attack that ganondorf uses in the last battle of TP, when he jumps up and appears at your back). This can apear a little slow move, but, with the correct timing of the animations, can have a good delay.
Technically, the balls starts slowly and progressively gets faster. The problem to make it chargeable is that samus, lucario, marth, ike, mario, donkey kong and probably roy have chargeable attacks (although only samus and lucario has a chargeable beam), wich make it a bit non original. The strenght of the attack should be based in the amount of damage acumulated, like a shell. Also, I liked the idea of a paralisating effect.
I think he should not use too much his sword, specially because he barely take it in the games (only at close encounters), and it will only add one more sword users. Perhaps he use it only with the down or side B (as a substitutive for his "ganon punch" or just a sometype of stab, I can't have more creative ideas =P).
The ground pound can be used with the portals, like, he makes a portal at his top, then jumps into it (with a fierce animation), the portal move a bit or apears in other place, than ganondorf get out of the warp and land with a wave around him (minding this animation remembers me the attack that ganondorf uses in the last battle of TP, when he jumps up and appears at your back). This can apear a little slow move, but, with the correct timing of the animations, can have a good delay.
Technically, the balls starts slowly and progressively gets faster. The problem to make it chargeable is that samus, lucario, marth, ike, mario, donkey kong and probably roy have chargeable attacks (although only samus and lucario has a chargeable beam), wich make it a bit non original. The strenght of the attack should be based in the amount of damage acumulated, like a shell. Also, I liked the idea of a paralisating effect.
I think he should not use too much his sword, specially because he barely take it in the games (only at close encounters), and it will only add one more sword users. Perhaps he use it only with the down or side B (as a substitutive for his "ganon punch" or just a sometype of stab, I can't have more creative ideas =P).