06-20-2010, 12:38 PM
yes, this is a fact: graphics are very important.
however it isn't quite as simple as people would like it to be - it isn't an issue of "good graphics" (high polygon count, etc.) versus "bad graphics". its more about "better graphics" versus "worse graphics". in other words, it isn't solely a matter of individual quality, its a matter of how well the graphics represent the concepts and ideas within the game. how much they fit, and how well they show the action and environments. its as much about personality, style, coherency and cohesiveness as it is individual quality.
a simplistic gameboy style game can still have "better" graphics than a massive 3D action game with a million polygons.
would say more but i gotta go!!
however it isn't quite as simple as people would like it to be - it isn't an issue of "good graphics" (high polygon count, etc.) versus "bad graphics". its more about "better graphics" versus "worse graphics". in other words, it isn't solely a matter of individual quality, its a matter of how well the graphics represent the concepts and ideas within the game. how much they fit, and how well they show the action and environments. its as much about personality, style, coherency and cohesiveness as it is individual quality.
a simplistic gameboy style game can still have "better" graphics than a massive 3D action game with a million polygons.
would say more but i gotta go!!