06-21-2010, 06:56 PM
It essentially boils down to the very nebulous quality of "appeal". It's about design more than it is the technical stuff.
If developers know what they're doing with a system and strike up a balance between good design and the system's capabilities, we're alright.
Trying to do too much with too little, or not making the style fit with the specs of the system you're designing for: bad times.
Soooo, if we're being anal: good graphics aren't that important. Appealing graphics are.
If developers know what they're doing with a system and strike up a balance between good design and the system's capabilities, we're alright.
Trying to do too much with too little, or not making the style fit with the specs of the system you're designing for: bad times.
Soooo, if we're being anal: good graphics aren't that important. Appealing graphics are.