As far as I know, there's no concept art of the actual Amadeus at all. The closest thing possible may be that "Over the world" pic from MS1's concept art libraries(Which now that I think about it, maybe MEGA Enterprise took some cues from that and another MS1 concept art during MS4's production...), but apart from that, nothing else. Nisba. Tabula rasa.
In other news, GUESS WHO JUST HIT THE BIG 20'S TODAY!! WOO-HOO!!! ...Oh right, and also has a couple of new customs ready to be submi- ...Okay, make that "Long overdue to be submitted". Here's the ID cards, everybody.
Eerie[Super Mario World]
<-- And cue the "Yoshi sacrifice" jokes...
Seriously, I wouldn't be surprised if someone brought up the whole "sacrificing Yoshi to get to an otherwise impossible to reach place" thing whenever those guys appeared. Anyway...
These things, the "Eeries", they appeared in Super Mario World only, and were usually found in the ghost house stages. Nothing much to add, except this sheet contains pretty much everything you'd expect an Eerie to do... plus a little extra.
Animations, in order of line, are as follows: Idle/Moving, Speed Up, Turning, Tongue Attack(They are supposed to be Yoshi ghosts, right?) and Appearing. Also includes master palette.
And now, for sheet °2! Get ready, people!
*Picks up a computerized stereo and activates it. "Floater Land"* starts playing in the background*
LASER Drone[Super Mario Galaxy]
<-- "WARNING. UNAUTHORIZED PRESENCE IN SECTOR K. PROCEEDING TO PURSUE AND DESTROY."
(Animation not going at intended speed, BTW.)
Another one that took much longer than it should. Was planning to submit it in occasion of Super Mario Galaxy 2's release in Europe, but of course my laziness already set in.
Remember those bots from the first game? They'd stay in one spot, waiting for you to come, and as soon as you entered their attack range, they'd shoot a LASER beam that chased you until you'd either get out of their radius or jump on them, closing their hatches until you jumped off.
You'll notice that the drone's lower segment sprites have a "spinning" animation of sorts. I imagined how it could attack if it was in an M&L game(Which also carried onto the animating process, what with all the stretching and squishing), so I started working on a suitable attack signal that determined what kind of attack the drone'd use. If the lower segment "spins" to the left(Clockwise), it goes with the LASER beam. If it "spins" to the right(Counter-clockwise), it will fire either a stream of projectiles or a single, guided projectile.
And that's all there is to it. Click on the anims(Or check the first post) for the respective sheets. Hope you enjoy!
*The name of the BGM that plays in the Buoy Base Galaxy in "Super Mario Galaxy".
In other news, GUESS WHO JUST HIT THE BIG 20'S TODAY!! WOO-HOO!!! ...Oh right, and also has a couple of new customs ready to be submi- ...Okay, make that "Long overdue to be submitted". Here's the ID cards, everybody.
Eerie[Super Mario World]
<-- And cue the "Yoshi sacrifice" jokes...
Seriously, I wouldn't be surprised if someone brought up the whole "sacrificing Yoshi to get to an otherwise impossible to reach place" thing whenever those guys appeared. Anyway...
These things, the "Eeries", they appeared in Super Mario World only, and were usually found in the ghost house stages. Nothing much to add, except this sheet contains pretty much everything you'd expect an Eerie to do... plus a little extra.
Animations, in order of line, are as follows: Idle/Moving, Speed Up, Turning, Tongue Attack(They are supposed to be Yoshi ghosts, right?) and Appearing. Also includes master palette.
And now, for sheet °2! Get ready, people!
*Picks up a computerized stereo and activates it. "Floater Land"* starts playing in the background*
LASER Drone[Super Mario Galaxy]
<-- "WARNING. UNAUTHORIZED PRESENCE IN SECTOR K. PROCEEDING TO PURSUE AND DESTROY."
(Animation not going at intended speed, BTW.)
Another one that took much longer than it should. Was planning to submit it in occasion of Super Mario Galaxy 2's release in Europe, but of course my laziness already set in.
Remember those bots from the first game? They'd stay in one spot, waiting for you to come, and as soon as you entered their attack range, they'd shoot a LASER beam that chased you until you'd either get out of their radius or jump on them, closing their hatches until you jumped off.
You'll notice that the drone's lower segment sprites have a "spinning" animation of sorts. I imagined how it could attack if it was in an M&L game(Which also carried onto the animating process, what with all the stretching and squishing), so I started working on a suitable attack signal that determined what kind of attack the drone'd use. If the lower segment "spins" to the left(Clockwise), it goes with the LASER beam. If it "spins" to the right(Counter-clockwise), it will fire either a stream of projectiles or a single, guided projectile.
And that's all there is to it. Click on the anims(Or check the first post) for the respective sheets. Hope you enjoy!
*The name of the BGM that plays in the Buoy Base Galaxy in "Super Mario Galaxy".