Well, I'm trying to accelarate the progress of Sukapon, so I will work only with him ^^.
Started with a easy thing, the walking animation:
I think it's not so good, but can't figure out what. Perhaps it's to similar from the idle.
I have some questions too...
What will his Up B be? (Please explain the move, because my joy mech fight version is the japanese)
Should the running be a normal rush or a spining?
We are using Solink's (only spinning) or Ran's (spining with a stand) idle?
In the video, his FS description is pretty much the Lugi's FS. Should we change something?
Should the Sukapon Roll have a diferent effect? (Like, the ability of bounce in players head)
... and some suggestions:
His head can became a item after thrown;
His grab can be long ranged by making his hand go far, so it will apear to be a simply grab.
In the game there's a fake of sukapon (Sukapokon). He could be his alt.
PS.: I've never played with or against Sukapokon.
Started with a easy thing, the walking animation:
I think it's not so good, but can't figure out what. Perhaps it's to similar from the idle.
I have some questions too...
What will his Up B be? (Please explain the move, because my joy mech fight version is the japanese)
Should the running be a normal rush or a spining?
We are using Solink's (only spinning) or Ran's (spining with a stand) idle?
In the video, his FS description is pretty much the Lugi's FS. Should we change something?
Should the Sukapon Roll have a diferent effect? (Like, the ability of bounce in players head)
... and some suggestions:
His head can became a item after thrown;
His grab can be long ranged by making his hand go far, so it will apear to be a simply grab.
In the game there's a fake of sukapon (Sukapokon). He could be his alt.
PS.: I've never played with or against Sukapokon.