07-02-2010, 11:13 AM
(07-02-2010, 04:33 AM)NESfever Wrote: I think the black pokeball could use some work tough.I believe you've misunderstood. The black Pokéball is an overlay effect, the blue is just the background colour.
The edges aren't as rounded as they could be (but still close), so I'll be fixing that. Still, I highly doubt that's what you meant.
(07-02-2010, 06:25 AM)*Gorsal* Wrote: I can't read the words in some boxes (electric, bug for example). Change that white into a darker color, or darken the box's color.Bug, Electric, Ice and Normal have been made a little darker.
(07-02-2010, 09:06 AM)1UP+ Wrote: about these rpg status icons, i always prefered more graphical, iconic statuses because they were way more interesting to look and they never really needed any more animation to make them stand out more.What could I do besides changing them into icons like a sword or a shield with arrows next to them? I never felt stat changes as true status conditions like KO and poison so that's why I went for a very generic and unified look for them. Mainly so they would be instantly recognisable. I will try more graphical icons for them soon, but I have absolutely no idea how to symbolise stats like Magic besides a small burst of light and even that could be taken as many other status conditions. That's my main worry here.
like those icons in FFTA/FFTA2.