Users browsing this thread: 1 Guest(s)
Project Captain N: Afterburner
#5
I only based the sprites off MMZ. In order to comply with a lot of different characters, I had to upsize them. Seeing as for example Kirby or Eevee would be hard to sprite in the original size, it would be nigh impossible.

Also, by taking a lot of liberties, I am able to basically alter Jump-styled sprites into base sprites for me to use for new characters. In fact, I was planning on creating some characters for this project by using Jump-characters as base. For example, Rick Wheeler would work best with Jump as the base.

I'll have to see how that would work out though, but stay tuned.

Oh, and if you could, could you guys try out several different spriting styles, and alter the palette / pastel and size to see if it would be possible to use that style as a base? I already tried with both Yoshi's Island 2 and Mario Party Advance, and the latter really won't work (seeing as Mario is about 155 cm, and by using the size converter I made, found out that it would require too many pixels to add). Yoshi's Island 2 would still work, albeit with some hard alterations. If you find a good looking style that might fit, try it out, and tell me about it, even if it doesn't fit (in which case you say it won't fit).

Please, don't point out obvious styles.
Thanked by:


Messages In This Thread
Project Captain N: Afterburner - by GaryCXJk - 05-26-2008, 10:20 AM
RE: Project Captain N - by Rakia - 05-26-2008, 02:45 PM
RE: Project Captain N - by GaryCXJk - 05-26-2008, 05:27 PM
RE: Project Captain N - by GadgetTR - 05-26-2008, 06:51 PM
RE: Project Captain N - by GaryCXJk - 05-26-2008, 08:36 PM
RE: Project Captain N - by Chdonga - 05-26-2008, 08:46 PM
RE: Project Captain N - by GaryCXJk - 05-26-2008, 08:52 PM
RE: Project Captain N - by GaryCXJk - 07-11-2010, 07:13 PM

Forum Jump: