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Zero Suit Samus
#10
It's not really the fact that the run looks awkward. In fact, I believe the run is somewhat identical to Semi's Justin Bailey Samus' run, and that's because he one-on-oned the running with the original Metroid Fusion sprite. I believe in this case it's no different. The running sprite will come out right, because it has the same running sprite sequences as the original sprites.

And that's where my main gripe lies. The same was with Semi's. In both, the running animation looks a lot like the suited running animation. However, there is a reason why the suited running animation looks that way. It looks really stale, or at least a bit robotic, or stiff. That's because the suit, even though allowing Samus a lot of flexibility, isn't flexible enough to move in any direction Samus wants to walk. Without the suit, she would run differently, more dynamic.

And the holding-at-gunpoint pose looks really weird. Unleaned. People say sprites lean too much in idle animations, this one doesn't lean enough.
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Messages In This Thread
Zero Suit Samus - by Moochy - 05-26-2008, 12:43 PM
RE: Zero Suit Samus - by SilvaEdge - 05-26-2008, 01:34 PM
RE: Zero Suit Samus - by GrooveMan.exe - 05-26-2008, 01:44 PM
RE: Zero Suit Samus - by Linkaholic - 05-26-2008, 06:39 PM
RE: Zero Suit Samus - by Moochy - 05-26-2008, 07:25 PM
RE: Zero Suit Samus - by tredog777 - 05-26-2008, 07:27 PM
RE: Zero Suit Samus - by bionicboshi - 05-26-2008, 08:29 PM
RE: Zero Suit Samus - by Kamikaze Ukiki - 05-26-2008, 08:35 PM
RE: Zero Suit Samus - by Chdonga - 05-26-2008, 08:41 PM
RE: Zero Suit Samus - by GaryCXJk - 05-26-2008, 09:03 PM
RE: Zero Suit Samus - by Moochy - 05-27-2008, 04:54 PM
RE: Zero Suit Samus - by Teh Roxxorz - 05-27-2008, 12:39 AM
RE: Zero Suit Samus - by Eagallowglass - 05-27-2008, 10:11 AM
RE: Zero Suit Samus - by SlimeBerserker - 06-01-2008, 10:45 PM
RE: Zero Suit Samus - by Alpha Six - 06-01-2008, 11:00 PM
RE: Zero Suit Samus - by imaminidisc - 06-02-2008, 03:34 PM

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