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Quake Rips
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Seems good, but the textures are missing. Textures need to be in .PNG as well as I think I wrote in the guidelines.

But yeah there's no requirement to have the bones and most of the advanced stuff in there. Heck textures technically aren't required. Still its just better if you have a rip that's as close to the source model's quality as possible. So for example if say someone reripped something, but the new rip was rigged and the old one wasn't then the old rip would probably be replaced with the new one. Kind of like how on TSR sprite sheets with a few missing frames are sometimes accepted, but more complete sheets with all of the frames of something ripped replace those less complete ones occasionally simply because they are obviously more complete.
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Quake Rips - by HellishAnarchy - 07-10-2010, 05:41 PM
RE: Quake Rips - by Shadowth117 - 07-12-2010, 09:49 PM
RE: Quake Rips - by HellishAnarchy - 07-13-2010, 02:09 PM

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