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I'm trying Castlevania: Symphony of the Night
#92
which is sort of the point, that
the creators don't actually understand what was Genuinely Good about Symphony, which is why the subsequent metroidvanias frankly kind of suck (save for ecclesia harmony and aria, but even then they don't really compare, and ecclesia is good for different reasons)

furthermore
a.) thats kind of a blind assertion (if it weren't for the subsequent metroidvanias, anyway); what makes you think you know how in-depth the creators of the game were thinking? your perspective follows in the same incredibly dumb anti-intellectualist mindset that is unfortunately rather prevalent in america. you know, the whole 'woooah man thats TOO much, lol, what are you thinking???' which is often lobbied at people Actually Trying or who bother to Actually Care about something

b.) lets assume they didn't think that in-depth about their games. what kind of excuse is that, specifically? at what point does that excuse actually mean anything for people who do?
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RE: I'm trying Castlevania: Symphony of the Night - by PrettyNier - 07-16-2010, 02:36 AM

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