(07-21-2010, 12:08 AM)SnowflakeSparks Wrote:(07-18-2010, 07:41 PM)JackMan Wrote:I'm not sure why people do this. When spriting in a game specifically like Mario, I'd find it a good idea to learn as much as you can about how the sprites work in game. Super Mario World sprites (and pretty much any 8 bit, 16 bit, GBA, etc. game) are made up of 8x8 tiles. Most of the basic sprites in SMW don't exceed 16x16 either. I'd imagine a Strollin' Stu being 32x32 pixels, much like the Mega Moles.
Quick custom. Had fun, sorta.
Hope you guys like it.
If someone could animate the walking... cycle, it'd be much appreciated.
It's not hard to follow a games limitations and make a good sprite at the same time, so I don't see why people rarely do it.
That's what custom spriting is for, isn't it?
To go past the boundaries of the game itself?
At least, that's how I take it.
(07-21-2010, 12:13 AM)Vipershark Wrote: ...that walking "cycle" isn't even halfway complete
We went over that.
I'm going to fix it soon.