Users browsing this thread: 12 Guest(s)
Character Reference.
#15
(07-22-2010, 10:07 PM)Vipershark Wrote: That has nothing to do with the lineart being too jagged. Add AA to the outlines.

If you re-read my post theres a part specifically in bold in another quote from me, which i'll post again now:

(07-22-2010, 05:32 PM)Skockz Wrote: Alright, thanks, i was going to use AA in the end anyways but i figured i may aswell try it with sel-out, just to see the end result, as it's pretty easy to change back if you dont like it.

Grooveman i'm going to reply to your post in parts to address each point.

(07-22-2010, 08:22 PM)GrooveMan.exe Wrote: You should be making some lineart changes before you get too into shading.


Well the plan was to address specific specific areas of the lineart as i tackle the shading i nthat area, and if this is about the AA the reason i'd be doing that last would be because if i were to change the lineart, i wouldn't have to re-do it.

(07-22-2010, 08:22 PM)GrooveMan.exe Wrote: His arms are very mismatched in length, and the 'fashionable' asymmetry with the sleeves makes it even worse.


I actually never noticed the mis-matched arm length, i was having trouble with them due to never attempting a pose like this before, and i did try to make them as similar length as possible, but i'll work into it more.

(07-22-2010, 08:22 PM)GrooveMan.exe Wrote: The way the shirt hangs makes it feel that he's not actually wearing cloth; more like some kind of jelly/plastic substance.

Yeah, i've always had trouble with shirts, so it would actually be hugely appreciated if you could elaborate on this and tell me how to make the shirt appear more cloth-like.

(07-22-2010, 08:22 PM)GrooveMan.exe Wrote: he's wearing skinny jeans, they should still have folds and creases at the knees (actually, what knees?) and around the ankles, unless they're like; physically grafted to the bone.

As i've definitely stated, the reason for this is because i'm not going for photo-realism, to me this is like complaining that paper-mario sprites dont have the necessary folds in their legs, especially considering they dont have them.

(07-22-2010, 08:22 PM)GrooveMan.exe Wrote: In which case you might as well just make it flesh and stop trying to be faux-trendy.

I can garuntee it's not about being trendy, its about keeping my character design aspects in the same way as i wish them to be to reflect mtself, which is what a personal character is all about, right?

I'm merely looking for suggestions to help make the appearance "smoother" i guess is the best word, rather than going for a completely realistic look, otherwise i understand the jeans would cling to certain parts of his skeletal legs and possibly even fold into others, but again, this isnt the approach i was going for.

I'm not disregarding points i'm just pointing out my reasoning behind what i'm saying.
Thanked by:


Messages In This Thread
Character Reference. - by Skockz - 07-22-2010, 03:01 PM
RE: Character Reference. - by Gors - 07-22-2010, 03:11 PM
RE: Character Reference. - by Skockz - 07-22-2010, 03:14 PM
RE: Character Reference. - by triptych - 07-22-2010, 04:13 PM
RE: Character Reference. - by Skockz - 07-22-2010, 04:17 PM
RE: Character Reference. - by Cobalt Blue - 07-22-2010, 04:35 PM
RE: Character Reference. - by 2+D - 07-22-2010, 04:40 PM
RE: Character Reference. - by Skockz - 07-22-2010, 05:32 PM
RE: Character Reference. - by Vipershark - 07-22-2010, 05:41 PM
RE: Character Reference. - by 2+D - 07-22-2010, 05:48 PM
RE: Character Reference. - by Skockz - 07-22-2010, 05:57 PM
RE: Character Reference. - by Vipershark - 07-22-2010, 10:07 PM
RE: Character Reference. - by Skockz - 07-22-2010, 07:48 PM
RE: Character Reference. - by GrooveMan.exe - 07-22-2010, 08:22 PM
RE: Character Reference. - by Skockz - 07-23-2010, 09:43 AM
RE: Character Reference. - by triptych - 07-23-2010, 11:44 AM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 12:17 PM
RE: Character Reference. - by Cobalt Blue - 07-23-2010, 10:23 AM
RE: Character Reference. - by Skockz - 07-23-2010, 12:07 PM
RE: Character Reference. - by triptych - 07-23-2010, 01:33 PM
RE: Character Reference. - by Gors - 07-23-2010, 01:59 PM
RE: Character Reference. - by Gors - 07-23-2010, 12:18 PM
RE: Character Reference. - by 2+D - 07-23-2010, 01:55 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:01 PM
RE: Character Reference. - by Skockz - 07-23-2010, 02:14 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:22 PM
RE: Character Reference. - by triptych - 07-23-2010, 02:22 PM
RE: Character Reference. - by Skockz - 07-23-2010, 02:29 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 02:52 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:42 PM
RE: Character Reference. - by Gors - 07-23-2010, 02:45 PM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 02:48 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:54 PM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 02:56 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 02:58 PM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 03:00 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 03:02 PM
RE: Character Reference. - by Gors - 07-23-2010, 03:08 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 03:12 PM
RE: Character Reference. - by DioShiba - 07-23-2010, 03:17 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 03:21 PM

Forum Jump: