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Character Reference.
#25
(07-23-2010, 12:17 PM)GrooveMan.exe Wrote: Then your fashion sense is pretty bad, just saying.

To refute your argument about Paper Mario; characters from that series don't have arms or legs in general; so it's a bad comparison. And yet! Go take a look at Cortez. He's a skeleton in design also; and they make a point of showing all the joints for his bones, because that what skeletons fucking are - bones and joints.

A skeleton with no visible or working knees isn't a good or logical 'style direction' by any stretch of the imagination.

Edit: Hell, look at my avatar. He has noodle-legs too, but look! Visible joints! The legs bent in a logical place!

But the point i was making with paper mario is that things dont have to necessarily be involved, and i wasnt arguing about the knees, it was more that you were saying about how the clothing itself would have so many foldings etc, im not sure if you stated about knees in your post but i must have missed it, in which case i apologise.

Also i stil lwould liek you to elaborate on how to make the shirt look more clothlike, which i did ask about before.

And attacking my fashion sense is kinda sad really, i'd rather be comfortable in what i wear if anything.

(07-23-2010, 12:18 PM)Gors Wrote: I am thanking Skockz's post.

You're one of the few new members that can read criticism and talk about them calmly and not like "WAH WAH TROLLING WAAHHH". And I admire it. I know that he's being defensive, but his reaction is way better than the most dummkopfs we see often here in tSR.

Still, as Grooveman.exe said, those stylistic choices don't work well for a uh... skeleton. Define his joints more, it'll better for his design.

Thanks, i was more defending my design chocie though as i said, i never noticed the joint thing clearly, i thought it was more to do with the texture of the jeans themselves, which as i said are designed to look ridiculously tight to show a simplistic exageration.

(07-23-2010, 01:33 PM)Track Eleven Wrote: I said there's room for stylistic distortion in whatever you're working on. Because that's true, if you want something to be realistic, go take a photograph. However, there's a difference between stylistic distortion and completely throwing all logic out the window. You've (unfortunately) gone with the latter, and are being more defensive and close minded about making a change to your work than a 10 year old who just made his first sonic edit.

But as i've said, i was defending design aspects as opposed to other things, allow me to point this out:

[Image: anatomy.png]

As you can see, he would be able to balance, as the center of his head is almost withing his center of gravity, he's not technically the right size, but again, that goes with the style.

I noticed with this that one arm does need changing, which i've already accepted, and there are knees, as vague as it is.

The reason i was debating as it stood was because i thought people were asking to change design aspects of my character as opposed to things to increase the readability of the sprite, if you understand me?

(07-23-2010, 01:55 PM)2-D Wrote: Im on both, 1-UP's side and Shockz, both are showing their point with a devate, and this time the new guy isn't trolling, also respect to the sprite,the right hand kind of bothers me still, I would say it's the fingers that bother me.

Well i'll be re-doing that arm entirely since its too short, i'm just focusing on trying to get the torso sorted out at the moment.
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Messages In This Thread
Character Reference. - by Skockz - 07-22-2010, 03:01 PM
RE: Character Reference. - by Gors - 07-22-2010, 03:11 PM
RE: Character Reference. - by Skockz - 07-22-2010, 03:14 PM
RE: Character Reference. - by triptych - 07-22-2010, 04:13 PM
RE: Character Reference. - by Skockz - 07-22-2010, 04:17 PM
RE: Character Reference. - by Cobalt Blue - 07-22-2010, 04:35 PM
RE: Character Reference. - by 2+D - 07-22-2010, 04:40 PM
RE: Character Reference. - by Skockz - 07-22-2010, 05:32 PM
RE: Character Reference. - by Vipershark - 07-22-2010, 05:41 PM
RE: Character Reference. - by 2+D - 07-22-2010, 05:48 PM
RE: Character Reference. - by Skockz - 07-22-2010, 05:57 PM
RE: Character Reference. - by Vipershark - 07-22-2010, 10:07 PM
RE: Character Reference. - by Skockz - 07-22-2010, 07:48 PM
RE: Character Reference. - by GrooveMan.exe - 07-22-2010, 08:22 PM
RE: Character Reference. - by Skockz - 07-23-2010, 09:43 AM
RE: Character Reference. - by triptych - 07-23-2010, 11:44 AM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 12:17 PM
RE: Character Reference. - by Cobalt Blue - 07-23-2010, 10:23 AM
RE: Character Reference. - by Skockz - 07-23-2010, 12:07 PM
RE: Character Reference. - by triptych - 07-23-2010, 01:33 PM
RE: Character Reference. - by Gors - 07-23-2010, 01:59 PM
RE: Character Reference. - by Gors - 07-23-2010, 12:18 PM
RE: Character Reference. - by 2+D - 07-23-2010, 01:55 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:01 PM
RE: Character Reference. - by Skockz - 07-23-2010, 02:14 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:22 PM
RE: Character Reference. - by triptych - 07-23-2010, 02:22 PM
RE: Character Reference. - by Skockz - 07-23-2010, 02:29 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 02:52 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:42 PM
RE: Character Reference. - by Gors - 07-23-2010, 02:45 PM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 02:48 PM
RE: Character Reference. - by 2+D - 07-23-2010, 02:54 PM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 02:56 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 02:58 PM
RE: Character Reference. - by GrooveMan.exe - 07-23-2010, 03:00 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 03:02 PM
RE: Character Reference. - by Gors - 07-23-2010, 03:08 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 03:12 PM
RE: Character Reference. - by DioShiba - 07-23-2010, 03:17 PM
RE: Character Reference. - by Mabelma - 07-23-2010, 03:21 PM

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