Quote:and there are knees, as vague as it is.Nope sorry, saying that he has knees doesn't magically make him have knees.
I also like how you completely ignored this post"
(07-23-2010, 01:59 PM)Gors Wrote:(07-23-2010, 01:33 PM)Track Eleven Wrote:(07-23-2010, 12:07 PM)Skockz Wrote:Watch as I use that same post to prove you wrong(07-15-2010, 02:22 PM)Track Eleven Wrote: literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on
I never said i wouldnt fix certain anatomy issues, such as arm lengths being distorded, all i said was that the exageration on the legs was a stylistic choice, which im pretty sure your post right there claims is perfectly reasonable, right?
I said there's room for stylistic distortion in whatever you're working on. Because that's true, if you want something to be realistic, go take a photograph. However, there's a difference between stylistic distortion and completely throwing all logic out the window. You've (unfortunately) gone with the latter, and are being more defensive and close minded about making a change to your work than a 10 year old who just made his first sonic edit.
I'm adding this quote from Zeemort here:
(06-27-2010, 02:26 PM)Profanisaurus Wrote: other people have said this better, but let me illustrate!
Okay, here some weird anatomy resulting from a conscious stylistic decision:
Here is weird anatomy resulting from faulty form:
Basically: If you can't tell the difference between an error and a design decision you are an idiot. Peace.
So the problem isn't making a thing that isn't photo-perfect. The problem is using those distortions in a faulty way and calling it 'style'.