07-23-2010, 05:35 PM
I like your pirate. She looks fire emblem and you're making full animations to boot.
As for critique, there isn't much more nitt-picking issues.
> [fish in space]'s note on the attack animation not being very smooth.
> On the last Dodge frame the right-arm axe looks like it ends up behind her head. I don't have a problem with the axe its self, but the looks a bit stretched. You could place the right arm in a pose more like the second or third frame of the attack animation
> Don't know if this is bad or good, but it looks like almost every frame has the same head. Good technique for time saving, but that may be an item to touch up once you finish everything.
As for critique, there isn't much more nitt-picking issues.
> [fish in space]'s note on the attack animation not being very smooth.
> On the last Dodge frame the right-arm axe looks like it ends up behind her head. I don't have a problem with the axe its self, but the looks a bit stretched. You could place the right arm in a pose more like the second or third frame of the attack animation
> Don't know if this is bad or good, but it looks like almost every frame has the same head. Good technique for time saving, but that may be an item to touch up once you finish everything.