07-27-2010, 07:46 PM
(This post was last modified: 07-27-2010, 08:13 PM by PrettyNier.)
Quote:EVERY Final Fantasy game is a meaningless assortment of events and things.lol
i'm not talking about the minigames (all of which tend to have actually have a purpose: to break up the monotony and offer something different in a specific event or location where it would be permittable).
i'm talking about the events of the story itself. the attitude surrounding ff4 seems to be that "what" happens is good (and this is how it treats itself, as well; that its events are good because of what they are as opposed to how or why they are) which is completely contradictory to the point of a good story. it treats a "plot twist" or an event happening as good in and of itself, and thus tries to capitalize on this as much as it can by killing characters and then bringing them back and having other characters possessed for little reason than to artificially create conflict or "interest" in the story.
it also feels like it is trying to add importance to the scenario and plot by including well known things and concepts like "dwarves" and "elves" and "Crystals" - it abuses the tropes purely for an illusion of depth.
the point of a good story is to embellish the hows and whys of everything that occurs. not to incur reaction because HE BETRAYED THEM, but because of the reasoning behind it and the implications of such an event.
furthermore, a good story is inherently relatable at its core component. the closest thing to a genuine relatable concept is kain's jealousy over rosa. and even, that really isn't explored - whereas, in ff7, the very meaning behind the game is "to deal with the hand you've been dealt" which is something nearly every human being can relate too. our situations are not ideal and we are thrust into them, and often times we don't necessarily have control over them; but we deal. we evolve. we learn. that's the point of Final Fantasy 7 (this is evident in sakaguchi talking about how shortly before FF7 started, his mother died and this impact him greatly; he wanted to incorporate those feelings and those ideas into the game) - as such, the primary flaw of Sephiroth is that he doesn't learn. he doesn't adapt. he represents the antithesis of the game in that his reaction is one of deconstruction and insanity. he tries to destroy the world that created him after realizing the reason for his creation.
Quote:To me Sephiroth was boring many because it felt like he was just saying this the whole time "haha I killed your lover. Now look at those people sympathizing with you because that is the best way to become a good villain is to make everyone like the hero and show how evil you are for killing a flower girl that the hero liked!!!!!!!!!!"also i want to talk about this really quick (not ragging on you kat);
the whole point of jenova/sephiroth killing aeris was less about jenova/sephiroth, but about cloud, about compounding the point of the game and the reason for it. given the inspiration for the game, the death of sakaguchi's mother, it was practically a given that aeris would die.
Quote:Seriously, the ONLY reason this was sad is because she had sex appeal.uhh?? she probably has the least sex appeal out of any of the female characters in the game; i'm not really sure where you're getting that from. as far as tellah and general leo are concerned, those were more minor characters; they weren't in the game nearly as long as aeris had been and didn't have the emphasis put on them that aeris did. this sort of has to do with the whole "its about the hows and whys, not the whats" thing i was talking about before.