07-28-2010, 01:24 PM
(This post was last modified: 07-28-2010, 01:34 PM by PrettyNier.)
Quote:Would be a point if Great Glacier, Gold Saucer and Fort Condor weren't all mandatory at some point of the game.uh, what? whether or not something in a game is a "break in monotony offering something different in a specific event or location where it would be permittable" has literally nothing to do with whether or not it's mandatory. in fact, uh, the point is kind of more valid if the event in question is mandatory than if it's not.
are you actually responding to what I was saying or were you just complaining because for whatever reason you didn't like the minigames?
i'm not sure you understand what i'm saying about the events being meaningless and random. cait sith's death itself didn't mean much in an emotionally affecting way, yes, but it wasn't necessarily supposed too; cait sith dieing also isn't a valid comparison, because it had a build-up, it had an element of necessity, and it had within it revelation of who the character was. it had a genuine reason and purpose in relation to the events surrounding it.
it's not like when yang "sacrificed" himself in an utterly superfluous event with little to no bearing on the overall plot (there is no element of necessity, of revelation, or of buildup); or similar sacrifices by other characters - because by and large they did little for the plot. it was just QUICK, HERE'S A PROBLEM - OH, I'LL RESOLVE IT. the tension is false because it doesn't mean anything in the grand scheme of things.
you can't make a good plot by just stringing together a series of events and twists... which is what final fantasy 4 did.