(08-03-2010, 06:55 AM)IceWilliams Wrote:(08-01-2010, 02:50 PM)GrooveMan.exe Wrote: The position and shape of the eyes is really... unnatural. And your choice of colours are still terrible.im sorry i dont get it? can you show me an example
(07-29-2010, 10:49 PM)Track Eleven Wrote:Here is the example.
To explain, the eyes on yours are the same size, which would only happen if we were looking at him precisely from the front. However, you have him in a stance that has us looking at him from an angle, therefore the proportion of things should reflect that angle. Look at 1up's, the eye closest to us (our left, his right) is quite readable, while the further one (our right, his left) is just a single line. As for the position, they seem a bit low on his face since he is wearing a hat.
To explain the colors, see this:
(07-29-2010, 09:05 PM)Francisco Cifuentes Wrote: ok, i think you just need to calm down and take a long, deep breath because it seems you're trying to accomplish more than you can do right now.
for now work on getting your colors to a decent level(asuming your sprite isnt an edit, the lines are quite ok already). take a look at this
Also, this:
(08-03-2010, 06:55 AM)IceWilliams Wrote:Even not knowing how to shade, you should still at least see the lightsource is off in your sprite.(08-02-2010, 01:28 AM)Shoda Wrote: His hat is really pillowshaded and doesn't follow with the light source of the jacket. You might wanna fix thatyeah your probably right im still a noobish shader
The lightsource position seem to agree between the hat and jeans to some extent, but the jacket is just off. Look at the arrows, they show the disagreement of the lightsource position.