08-07-2010, 03:00 PM
I would picture it as a 3rd Person Shooter with Dungeon Crawler and Visual Novel elements.
You don't play as the team that actually star in Inception but as a custom team of Dream Manipluators hired for gigs by various companies.
In addition to your own stats and ammo you have a readout of the mental condition of the person who's dreaming. The mental state (panicked, stressed, depressed, lucid) would have an effect on the scenery and on the types of Population they spawn; along with a readout on how aware they are of the Architect.
The person playing the Architect can literally break the game by manipulating the scenery in real time, but the more he/she does it the more aggressive the Population get. In some scenarios you can't get information from certian NPCs if they're too agitated, so you have to be careful as to what you're doing.
Yes, I've thought about this too much.
You don't play as the team that actually star in Inception but as a custom team of Dream Manipluators hired for gigs by various companies.
In addition to your own stats and ammo you have a readout of the mental condition of the person who's dreaming. The mental state (panicked, stressed, depressed, lucid) would have an effect on the scenery and on the types of Population they spawn; along with a readout on how aware they are of the Architect.
The person playing the Architect can literally break the game by manipulating the scenery in real time, but the more he/she does it the more aggressive the Population get. In some scenarios you can't get information from certian NPCs if they're too agitated, so you have to be careful as to what you're doing.
Yes, I've thought about this too much.