I've started to rip a few sprites and they've all come out perfectly by dumping them with a setting in the graphics options; however, the over world tiles won't.
All the sprite sheets seem to follow a common resolution of 256x256 pixels whereas the over world rips using 288x288. I've tried resizing the image in The GIMP to 256x256 so that I can align it to a 16x16 grid, but it looked a bit blurry, even when doing it all right. So my request is for someone to see if their rips would actually rip right.
As you can see below, it's a bit distorted. These tiles aren't in the database either unfortunately.
All the sprite sheets seem to follow a common resolution of 256x256 pixels whereas the over world rips using 288x288. I've tried resizing the image in The GIMP to 256x256 so that I can align it to a 16x16 grid, but it looked a bit blurry, even when doing it all right. So my request is for someone to see if their rips would actually rip right.
As you can see below, it's a bit distorted. These tiles aren't in the database either unfortunately.