08-16-2010, 02:05 PM
I need it to be small because it must fit Rm2k3's restrictions, wich are 24x32 for charsets. >:
The resolution is 320x240, however, if I go to RmVX, It'll be (544x416) / 2 = 272x207... (I'll have clashing reaolutions tough, as the battle backgrounds would be High-Def, but the characters would be 2x) (It doesn't look always ulgy.)
Hm, I can make it a [/i]little[/i] bigger, tough. I'm afraid I'll have problems with the tiles if I do so. >:
Nnnhm, I dunno what should I do. >.<
Seriously.
I mean, I made them so they are like your average snes/gba sprite. >:
Is it still too small, even for such resolutions? As you can see, I'm completely lost.
The resolution is 320x240, however, if I go to RmVX, It'll be (544x416) / 2 = 272x207... (I'll have clashing reaolutions tough, as the battle backgrounds would be High-Def, but the characters would be 2x) (It doesn't look always ulgy.)
Hm, I can make it a [/i]little[/i] bigger, tough. I'm afraid I'll have problems with the tiles if I do so. >:
Nnnhm, I dunno what should I do. >.<
Seriously.
I mean, I made them so they are like your average snes/gba sprite. >:
Is it still too small, even for such resolutions? As you can see, I'm completely lost.