08-20-2010, 02:33 PM
(08-20-2010, 02:02 PM)agrs700 Wrote:(08-20-2010, 11:38 AM)Shadowth117 Wrote: If you can show me an example of why you think the transparency is "bugged" then I'd have a better idea of what you're trying to gain by using .TGA format.I mean on submissions, i need to use make a semitransparent texture to make the model look like the original, also as you sayed you could use dds files, just convert the halo dds to normal dds and you're done. Also i thought about using vtf textures (Valve texture files)
Heres a pic of the bugged texture, maybe png doesnt support partial transparence (50%)
Note: the texture is "bugged" also on the model
Well now I'm almost certain you're doing something wrong. Here is my avatar again with as you can see 50% transparency:
Open it up in Photoshop or something and put a background behind it if you don't believe me. But all I did is just do a quick edit in Paint Shop Pro for you to prove .PNG supports transparency fine. Maybe you're just saving it wrong or something? At the very least you could just keep the texture completely visible and just make the model's material 50% transparent.
And no, we're definitely not using the Valve texture format as the whole point of .PNG images is so that we have a format anyone can use without any real loss of quality. .DDS also sort of fits the bill, but as I said there are a lot of variants of it some more supported than others. Halo was just a quick example, but I KNOW there are other games that use weird variants. And god know if I didn't say to use only .PNGs than people would submit things a bunch of other strange formats that most people can't use.
No there was definitely a reason I kept it simple by telling people to use only .PNG images. Like I said I may change it, but for now its working just fine.