08-21-2010, 12:43 PM
(08-21-2010, 08:19 AM)Robot-Dude Wrote: Hello,
what would be the best tool to rip models out of a WII iso ?
I am currently ripping models out of the wii engine by using 3D Ripper DX + Dolphin. However i don't fancy fixing the vertexes and moving them into a T position, so was wondering if there was another way ?
Depends on the game, but a lot of Wii games use .BRRES models. A lot of the time they're packed in an archive or something, but its probably one of the more common formats you'll see on the Wii. If it is .brres format the game is using I'd suggest trying this: http://www.mediafire.com/?pks947vo1u8zh9p program to convert the models. Its older and not necessarily the best, but its fairly reliable and works most of the time. You should just have to drag a .brres onto the program and then let it run. The output is a .DAE file (which you'll need to fix up) and .png textures.
The part you'd need to fix is the reversed normals upon importing the model. Considering its the whole model with reversed normals and not random polys like 3D Ripper DX this is easy to fix. Its also more convenient in that it extracts the rigging as well. I'd suggesting saving it in your programs native format and reopening it though before fixing it though since sometimes doing that right after import makes the normals look a bit screwy.
Of course, that's if the game uses that format at all and you can extract any archives the models might be in. I know Mario Kart uses .SZS archives (not the same as the Gamecube format) for its models and Smash Bros. Brawl uses .PAC archives for its models, but it can vary a bunch from game to game. Your best bet would be using a hex editor to examine some of the archives and determine what's in there.
I can try and help more, but I'd need to know more about whatever game you're trying to rip from.