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[CARD][IN DEVELOMENT] - Mecha TCG: MantiCORE
#11
Necroposting with the legitimate intent to resurrect this idea, with a few tweaks.

After talking about it with Chad, a notion came up that the overarching 'plot' for the game was too serious. Instead of having a Post-Apocalyptic Space Opera, the concept now focuses on a new planet being discovered in a fictional solar system. This planet has almost endless resources and the perfect conditions for colonising and building upon. The 5 Factions now have small skirmishes to compete for territory on this planet (Think like the kind of battles in the Advance Wars series, Dark Conflict notwithstanding). Instead of defining the groups of cards by colour (like Magic) or elemental type (like Pokémon), the card styles reflect the colony they belong to.

The Unified Governent want to turn the planet into a perfect safe-haven for everyone, constantly monitored and controlled to ensure maximum safety and happiness of all involved (free will does not apply). Their cards have a monochromatic, iPod-sleek scheme.

The Urban Renegades want to turn the planet into an intergalactic-strength pirate radio station, peppered with clubs and sports parks. The only laws are the ones telling you to CHILL THE FUCK OUT. Their cards have a bright, but grungy, urban motif.

The Millionaires want to turn the planet into an expensive luxury resort with the works; a bunch of city-sized theme parks, a shopping mall the size of a continent, and more spas and golf courses to keep rich parents busy for years. Their cards look shiny and bourgeois.

The Stewards are now more like Space Pirates (in the 'Treasure Planet' sense, not the 'Metroid' sense), rather than out-and-out terrorists. They want to turn the Planet into one big swashbuckling adventure. Caves full of treasure, dense jungles full of wild animals, and more salty inns and armouries than you can shake a flagon of grog at. Their cards naturally look verdant, with rich wooden tones.

Chad is largely responsible for the Space Colony design, and I don't want to overstep. Kat, some of those designs work (although they'd need some serious fleshing-out and balancing, but others kind of don't make sense. 'Switching mech controls' especially.
Specs 'n' Headphones has been revamped! Check it, yo.
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RE: [WIP] Mecha TCG: MantiCORE (Help Design Cards!) - by GrooveMan.exe - 08-24-2010, 10:34 AM

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