08-24-2010, 11:49 AM
As a programmer (used to do some game related programming on the side in my free time), I have to say that I agree with the statements made. There are a number of factors that I can see as to why most projects end up in development hell:
There's probably more reasons than those listed here, but these are the ones I recognize as a programmer.
- Lack of motivation.
- Lost of interest.
- Trying to achieve too huge of a goal immediately without starting with smaller steps and building up.
- Too small of a team, or having the existing team all over the place without a single focus.
- Sprites are much more "expensive" than 3D models.
- Lack of urgency to meet a set deadline.
- No profit to be gained?
There's probably more reasons than those listed here, but these are the ones I recognize as a programmer.