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ORGANIZATION XIII MOOGLE (358/2)
#8
Alright here's what I'm doing right now.

I open the models with either Console Tools ( http://llref.emutalk.net/downloads/consoleTool_v02b.zip ) or NSBMD ( http://www.mediafire.com/file/1c3y3349wbgdtd2/NSBMD.zip ) and then I use 3DVia Print Screen ( http://www.3ds.com/fileadmin/3dxml/3DVIA...up_2.3.exe ) to capture the model and textures. I should note that it doesn't seem to keep transparency so you have to re-add the transparency manually. It captures a 3DXML file which contains the mesh and textures.

The only way I've found to convert it is to upload it to their website and download it as a DAE file here: http://www.3dvia.com/upload-basic

Then you can import it into a program that works with DAE files and work from there. I use Blender to import them and then I export them to .obj and work on them in Milkshape 3D. But other programs would work.

You can get the raw models here: http://www.propl.nl/random/KH3582_Models.zip

Good luck and I hope you are successful in ripping stages and with luck you'll improve upon my method.
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Messages In This Thread
ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 01:55 AM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 01:26 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 04:02 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 06:47 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-24-2010, 09:56 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 11:44 AM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 01:16 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 03:05 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 03:40 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 08-26-2010, 07:17 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 09-02-2010, 01:50 AM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 09-02-2010, 03:16 PM
RE: ORGANIZATION XIII MOOGLE (358/2) - by Zerox - 09-21-2010, 02:10 AM

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