08-27-2010, 12:01 AM
well, we could cut out a few attacks (the running attacks just sort of complicate things when running is momentum based, for example) and make it feel more like a 2d game. like, when you play a 2d game, the controls feel tight and responsive, while in a 3d game they feel smoother and a bit more sluggish. if you try and replicate the smoothness in a 2d engine it looks and feels kind of weird.