08-27-2010, 01:21 AM
animation wise, its much more complex than street fighter. and lets face it, a game that uses nearly every facet of the gamecube controller isn't exactly going to have the most intuitive controls on a keyboard. the thing that makes running attacks weird is that, unless we had running as a double tap move instead of momentum based, the window for tilt attacks is really small, since if you hit attack and forward at the same time you do a smash attack and if you wait a bit too long you do a running attack.