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Kingdom Hearts: 358/2
#5
When I was first taught how to rip Xenosaga models, 3Dvidia Printscreen and Virtools was how I did it. It manages to keep a PS2 rip in tact (to a degree). What I mean is, the rip is still flat, but all the data is there. However, like Zerox mentioned, it also somehow destroys the UV maps. Virtools is a program you have to buy or find another means to obtain. But yea, I'm curious if GameAssassin will help do better.
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Messages In This Thread
Kingdom Hearts: 358/2 - by Zerox - 08-26-2010, 07:27 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 08-31-2010, 09:51 AM
RE: Kingdom Hearts: 358/2 - by Shadowth117 - 08-31-2010, 01:07 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 08-31-2010, 01:27 PM
RE: Kingdom Hearts: 358/2 - by Novax - 08-31-2010, 11:00 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-01-2010, 12:00 AM
RE: Kingdom Hearts: 358/2 - by Novax - 09-02-2010, 01:09 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-02-2010, 01:28 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-20-2010, 12:15 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-20-2010, 11:09 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-20-2010, 11:01 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-21-2010, 01:11 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-21-2010, 09:15 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-21-2010, 11:03 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-21-2010, 07:36 PM

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