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Sonic Triple Trouble 16-Bit and StC Stuff- Now with gallery in the 1st post
#11
(08-31-2010, 10:57 PM)SnowflakeSparks Wrote:
(08-31-2010, 03:38 PM)masterofdioga Wrote: holy shit this is great.

some one make these tiles into a rom hack.
Heck, this could be put in a fan game as well.

I actually was going to do this once, but had difficulty bringing Great Turquoise to work in 16x16 tiles. If OP is interested in the possibility of making all this work, then I'm all ears. Tongue

I recall Retro showing interest in a Genesized Triple Trouble awhile back

I tried to join Retro some while ago, but it seems like Tweaker doesn't like my name T_T
It would be great to see those in an actual game and i'm currently trying to get into GM8 although i just started to figured out how to map with the Dash Engine. So what would be the best way to organize them? Maybe 64*64/128*128 chunks? I already started to organize Sunset Park
Anyway it would be great to work out some concepts^^
(i.e. makin a new special stage and reworking the original one into a real zone or using the GG bosses as 2nd act bosses with Robotnik for the third acts.)
Man, i could plan all day long xD
[Image: marusprite.png][Image: DerZocker.png][Image: irissprite.png]
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Messages In This Thread
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 08-27-2010, 10:48 AM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-01-2010, 12:55 PM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-07-2010, 04:46 PM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-09-2010, 04:51 PM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-11-2010, 10:58 AM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-14-2010, 11:36 AM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-15-2010, 09:32 PM
RE: Sonic Triple Trouble 16-Bit remakes - by Ton - 09-19-2010, 09:45 AM

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