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Kingdom Hearts: 358/2
#7
If I remember correctly, Virtools helped somehow in keeping the data of the rip (it's still flat, but once expanded/scaled back to shape, it's all there). So far, there is no way to correct the UV map issues. They usually all have to be redone. This is why I'm told to go with my method of taking 2 rips for a missing Z axis, but I may go with a combination of the 2 since the one method messes up kos-mos' hair. However, it's been awhile since I've used 3dvia, does it rip textures of PS2 games inverting the RGB values? I know 3D Ripper does and it's a pain to have to restore each individual texture.
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Messages In This Thread
Kingdom Hearts: 358/2 - by Zerox - 08-26-2010, 07:27 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 08-31-2010, 09:51 AM
RE: Kingdom Hearts: 358/2 - by Shadowth117 - 08-31-2010, 01:07 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 08-31-2010, 01:27 PM
RE: Kingdom Hearts: 358/2 - by Novax - 08-31-2010, 11:00 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-01-2010, 12:00 AM
RE: Kingdom Hearts: 358/2 - by Novax - 09-02-2010, 01:09 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-02-2010, 01:28 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-20-2010, 12:15 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-20-2010, 11:09 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-20-2010, 11:01 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-21-2010, 01:11 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-21-2010, 09:15 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-21-2010, 11:03 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-21-2010, 07:36 PM

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