09-03-2010, 12:03 PM
Yeah, I would lay off the use of black. It's a very strong color that can destroy unity in a sprite and create readability problems. It only works on Robertson's sprites because they're used for light outlining and even then, it pops out a lot in his work.
As for a walking sprite, it usually helps me to block out the limbs to different colors like green for the arms, red for the body, and blue for the legs. I think the key to a good walking sprite would be lots of bounce. Hair, clothes, everything, to give it a fun mood to fit with your cartoonish sprite. So just accent the shirt and hair to lift up after the contact frame when sprite's legs make contact with the floor.
As for a walking sprite, it usually helps me to block out the limbs to different colors like green for the arms, red for the body, and blue for the legs. I think the key to a good walking sprite would be lots of bounce. Hair, clothes, everything, to give it a fun mood to fit with your cartoonish sprite. So just accent the shirt and hair to lift up after the contact frame when sprite's legs make contact with the floor.