09-05-2010, 06:05 AM
First of all: I think the "Do not use" label is completely useless, you're making full spritesheets for commercial characters that are in no way your own property, even if you have plans to use them in your own project (no matter what it is) the fact that there is absolutely no commercial gain in it for you honestly makes me say that there's really no reason to be overprotective.
Due to the number of animations given to Mario (and soon Megaman as well?) these sheets actually seem like they might be fun to work with for someone who's looking for a "complete" mario sprite sheet, combined with the classic 8-bit shading it's also easy to use together with slightly divergent styles.
If I was you I'd really reconsider making it either public domain or at least giving it a "don't use without credit" tag instead.
Either way, onto the actual art; I'll say in advance that I find it pretty hard to actually crit 8-bit stuff due to how simple it is, generally a person has to mess up pretty badly for me to dislike their 8-bit work, and I honestly don't think you did at all.
Stuff I dig:
1. Mario's face is actually pretty darn cute here, I'm not sure if you used a ref/base to make it look the way it does, but the big nose and general proportions really look nice, it's more stylized than the average mario sprite, but in a good way.
2. Nice to have a very full animation sheet for mario, although I might be mistaken due to inexperience (I hardly ever work with commercial sprites) I'd say that this size and the number of animations will make the uses for a spritesheet like this extremely versatile, which is one reason why I really urge you to reconsider making it public.
dislikes:
Not very much to say here, as I mentioned, 8-bit [especially at this scale] is very hit or miss, and if you hit there's little to really fix about it.
I will say that megaman's idle pose has really wide legs, I'm not sure how big of a fan I am of that.
Also: the coin in mario's sheet looks pretty bad the shadow/blob of black pixels really doesn't work well on it.
Hope my post's been of some use to you,
peace out.
Due to the number of animations given to Mario (and soon Megaman as well?) these sheets actually seem like they might be fun to work with for someone who's looking for a "complete" mario sprite sheet, combined with the classic 8-bit shading it's also easy to use together with slightly divergent styles.
If I was you I'd really reconsider making it either public domain or at least giving it a "don't use without credit" tag instead.
Either way, onto the actual art; I'll say in advance that I find it pretty hard to actually crit 8-bit stuff due to how simple it is, generally a person has to mess up pretty badly for me to dislike their 8-bit work, and I honestly don't think you did at all.
Stuff I dig:
1. Mario's face is actually pretty darn cute here, I'm not sure if you used a ref/base to make it look the way it does, but the big nose and general proportions really look nice, it's more stylized than the average mario sprite, but in a good way.
2. Nice to have a very full animation sheet for mario, although I might be mistaken due to inexperience (I hardly ever work with commercial sprites) I'd say that this size and the number of animations will make the uses for a spritesheet like this extremely versatile, which is one reason why I really urge you to reconsider making it public.
dislikes:
Not very much to say here, as I mentioned, 8-bit [especially at this scale] is very hit or miss, and if you hit there's little to really fix about it.
I will say that megaman's idle pose has really wide legs, I'm not sure how big of a fan I am of that.
Also: the coin in mario's sheet looks pretty bad the shadow/blob of black pixels really doesn't work well on it.
Hope my post's been of some use to you,
peace out.