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[FANGAME][IN DEVELOPMENT] - Darkstalkers: Jedah's Damnation DX
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(09-05-2010, 06:30 PM)GrooveMan.exe Wrote: A good question would be 'What does this offer that the original games don't, aside from being run on MUGEN?'

Expanded roster, cosmetic improvements including those spread across several different games at this point (Dee for example, exclusive to one PS2 game that even the emu plays badly), restoration of missing or cut frames/sounds removed due to the CPS-2's space limitations without hurting character balance, fixing glitches along the way that were built into the original game. In the end, I want to build upon the original and create something that's still competitive enough to be serious.

Might as well make all those years in the mugen community count for something, no?

As for why mugen over game maker/fighter maker/flash/unreal engine/insertrandomotherenginehere, it's because I prefer it and know the end result will work fine on a broad range of PCs. The engine has the fundamentals to set the ground work. Mugen works for this, and isn't as limiting as people tend to think.
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RE: Darkstalkers: Jedah's Damnation DX - by Kung Fu Man - 09-06-2010, 01:44 AM

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