09-06-2010, 10:58 PM
(09-06-2010, 10:30 PM)StarSock64 Wrote:(09-06-2010, 10:27 PM)PJAMA Wrote: Thanks, Sir. Sometimes I might get confused on what "depth" really means. Being an Encyclopediac, the word "depth" can have multiple meanings (e.g. 1 - to show how deep a object is, 2 - the level of specificness) Does "depth" mean to make deep or make realistic?
*maaa'ammm
...(Somebody else explain it for me
I'm a loser at shading and I don't want to say something wrong )
Edit: ...Um. well I don't even wanna make you wait so I'll just give it my best shot.
The way I think of it is, you're drawing things on a 2D plane but you kind of want to show that they're not just flat beings. You want to...simulate 3D, I guess. So by showing depth, you're showing that things go deeper, and around, and such. You have to keep real-world light and shadow in mind, too.
Oh, so what you're saying that if my drawn 2D Neru existed in a 3D environment standing on a coordinate plane, there would be stuff in the background just behind her and some parts of her would be 3D-ish, including a shadow.
Like this picture here:
Imagine Miku is 2D and standing in a 3D enviornment, and there's a shadow.
Amirite?