09-08-2010, 03:14 PM
(09-08-2010, 02:52 PM)Novax Wrote: Here are some images on the KOS-MOS models I was talking about XD
*Pictures*
Jeez, I see what you mean; its like every other face is flipped. Have you tried using the "recalculate outside" option on it through Blender? It may be able to fix that. Quoting Labbed from another thread "When in Edit Mode, Go to Mesh > Normals > Recalculate Outside. Or you could press Ctrl+N. Be sure to have all faces selected.". Can't say it'll work for you, but its worth trying I'd say.